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Old Dec 16, 2006, 09:06 AM // 09:06   #21
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seems fixed to me i can run elona now with my warrior without 15 sages stalking me
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Old Dec 16, 2006, 10:14 AM // 10:14   #22
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Quote:
Originally Posted by Rampager
seems fixed to me i can run elona now with my warrior without 15 sages stalking me
They still stalk you. I've been running elona all day today.

The only way to get anything to stop following you is for them to arggo one of the ghost.

Spell lock doesn't work. Dropping the crystal doesn't work.

The monk boss will run beside me the entire match. Hell, he doesn't even attack anything but he will heal himself.

Tiss follows me until he arggos a ghost.

The other bosses seem fine. They follow me a little more outside their usual range but they will give up without me doing anything special.
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Old Dec 16, 2006, 10:58 AM // 10:58   #23
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Quote:
Originally Posted by swiftygem
Same thing happens in the Deep, e.g. if the tank goes to an enemy group, someone starts casting Maelstrom on him and he recalls back right in the middle of his own casters. Quite funny
It happens in GvG too. Someone begin casting a SF for example (lol) on Assassin, the last dude, shadowsteps somewhere on the map (probably shadow of haste) and the SF hits him a radar range away, along with some of the npcs.
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Old Dec 16, 2006, 12:31 PM // 12:31   #24
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Originally Posted by tomcruisejr
if perma aggro was indeed a problem, that can be attributed to players not killing the monsters. it's not the ai's problem.
Monsters are suppused to see you ONLY if you anter their aggro ranges. Only Kournan Observers have increased aggro ranges so far and they tell you they have. So it was a bug.
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Old Dec 16, 2006, 02:21 PM // 14:21   #25
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Seems like a partial fix to me. Something has changed but not completely.

I tested it on a few runs in the Southern Shiverpeaks. The mursaat spellcasters (monks, mesmers, necros) and ice golems did indeed stop chasing me after a while *most of the time*, but they still followed me for a while, at a longer distance than it was before Nightfall. Occasionally, some spellcasters were more persistent than others and kept tailing me.

So yes, it seems that the "chasing forever" issue has gone for this particular area and these kinds of enemies. BUT the spellcasters still keep chasing longer than the warriors and rangers.

I haven't tested it in the wipe/rebirth situations yet.
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Old Dec 16, 2006, 02:24 PM // 14:24   #26
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Originally Posted by GreatLich
That's not aggro lock... that's "casting-lock" been around forever... basically those Avicara Wise (note that these are mesmers who are in the middle of hexing you) you are the one dragging them around the map stop a bit, let them finish the hex and be done with them
Well, it seems more random than that. Either they ignore you like everything else if you can run away, or they suddenly decide to benny hill chase you until you kill them. This behavior is definitely not as the game functioned for a long time.
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Old Dec 16, 2006, 02:27 PM // 14:27   #27
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The conclusions in this thread are consistent with how things are stated in the update notes:

Quote:
Fixed a bug that caused some monsters to remain permanently aggressive toward their targets.
Perhaps there are other bugs, and on other monsters, that the devs didn't even look into.
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Old Dec 16, 2006, 04:25 PM // 16:25   #28
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Quote:
Originally Posted by Navaros
The conclusions in this thread are consistent with how things are stated in the update notes:

(...)

Perhaps there are other bugs, and on other monsters, that the devs didn't even look into.
sounds like a possible explanation to me...
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Old Dec 16, 2006, 06:20 PM // 18:20   #29
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It seemed to be fixed, I no longer had any kirins follow me during my usual Vasburg farming runs.
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Old Dec 16, 2006, 07:43 PM // 19:43   #30
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More tests: Sparks of the Titans are as bad as before (they chase very persistently), Ice Imps seem to be fixed.
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